The latter also appears to be the most common power-up in the game. The R power-up (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. Oddly enough, the Spread Gun and Laser Gun use each others' original sound effects. The default weapon is the machine gun like in Contra III: The Alien Wars, the Spread Gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser Gun works similar to the NES originals and the Flame Gun is similar to the one in Super C. The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The weapons are somewhat different in this game. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck. The bosses are mostly aliens/robots, with the second boss being a gargoyle. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. This game is based off the Contra series, and has a total of 5 areas with varying themes. Note that the background is from Mighty Final Fight. To do this hold Up on controller 2 while ducking with controller 1.Area 1 of Super Contra 7. When entering Bases 1 & 2, you can shoot high while ducking thus avoiding enemy fire but dealing maximum damage. Shoot While Ducking (During Stages 2 & 4) Keep on holding these down until the credits are over and this will cause the Red Falcon to deliver a message vowing his revenge, hinting at the sequel. If you die in a two player game, simply just press and hold down A & B at the same time.ĭuring the title screen, press and hold down A & B at the same time then push Start.ĭuring the ending, just before the final credits roll, press and hold down the Select and Start buttons. After this you’ll begin the game with 30 rather than three lives. For those who aren’t in the know, this famous gaming cheat code is: Up, Up, Down, Down, Left, Right, Left, Right, B, A. The Konami Code.ģ0 Lives At the Title Screen – The Konami Codeįor this you’ll need to enter the legendary Konami Code. So get your pen and paper, because you’ll be reusing this one a lot. So as always, following on from our review, Rings & Coins is here to help by delivering all the Contra cheats you’ll need to take down the Red Falcon Organisation, and leading the way here is one of the most legendary gaming codes of all time.
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